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The Legend of Zelda: Link's Awakening : ウィキペディア英語版
The Legend of Zelda: Link's Awakening
Game Boy Color
|EU=January 1, 1999}}3DS Virtual Console

|genre=Action-adventure
|modes=Single-player
}}
''The Legend of Zelda: Link's Awakening'', known as in Japan, is a 1993 action-adventure video game developed by Nintendo Entertainment Analysis & Development and published by Nintendo for the Game Boy. It is the fourth installment in the ''The Legend of Zelda'' series, and the first for a handheld game console.
''Link's Awakening'' began as a port of the Super Nintendo title ''The Legend of Zelda: A Link to the Past'', developed after-hours by Nintendo staff. It grew into an original project under the direction of Takashi Tezuka, with a story and script created by Yoshiaki Koizumi and Kensuke Tanabe. It is one of the few ''Zelda'' games not to take place in the land of Hyrule, and does not feature Princess Zelda or the Triforce relic. Instead, protagonist Link begins the game stranded on Koholint Island, a place guarded by a creature called the Wind Fish. Assuming the role of Link, the player fights monsters and solves puzzles while searching for eight musical instruments that will awaken the sleeping Wind Fish and allow him to escape from the island.
''Link's Awakening'' was critically and commercially successful. Critics praised the game's depth and number of features; complaints focused on its control scheme and monochrome graphics. A remake titled ''The Legend of Zelda: Link's Awakening DX'' was released for the Game Boy Color in 1998 featuring color graphics, compatibility with the Game Boy Printer, and an exclusive color-based dungeon. Together, the two versions of the game have sold more than six million units worldwide, and have appeared on multiple game publications' lists of the best games of all time.
==Plot==


抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「The Legend of Zelda: Link's Awakening」の詳細全文を読む



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